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托盘杰克 3D模型

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托盘杰克 royalty-free 3d model - Preview no. 1
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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
864 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形2,323
  • 顶点2,576
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

OBJ
(.obj)
16 MB

palletjack_obj.zip
FBX
(.fbx)
16 MB

palletjack_fbx.zip
3ds Max
(.max)
16 MB

default_scanline
palletjack_max.zip
3ds Max
14 MB

additional_texture_maps.zip
3ds Max
16 MB

specular_gloss_textures.zip
3ds Max
14 MB

unreal_textures.zip
3ds Max
15 MB

unity_textures.zip
3ds Max
214 MB

sp_pallet_jack.zip

描述

This is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| || Geometry || 4438 Total Tris 2323 Total Polys 2576 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Approximate Dimensions: 27'' x 42'' x 51'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 Tested in Unity 5 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || -1024x1024 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped -There is an alternate set of 1024x1024 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup. This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase. .Fbx version has a second UV channel with non-overlapping UV's for lightmapping. I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
May 09, 2018 添加日期
Jan 30, 2022 最后更新

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