物理上准确的地球 3D模型
0
规格
- 几何polygonal
- 多边形72,448
- 顶点72,448
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
This extremely detailed and physically accurate 3d-earth is the product of many hours of hard work. Stitching together NASA textures, creating custom shaders and setting up not only one scene, but two;
To make rendering with such detailed maps possible, I decided to create one scene for rendering the whole earth and one specially modified for closeups.
The main scene is also available in four different levels of detail. You can choose between 40k, 20k, 10k or 5k textures. If bump maps are not enough for you, you can also enable the displacement on both ground and cloud layer. Poly count can be edited.
The compontents of both scenes:
+Earth Layer (Day Surface Map and Night Surface map.)
The Day/Sunset/Night transition is dynamicly controlled by the rotation of the sun.
Using the custom shader nodes you can control the all ground features very easily (screenshot 1)
+Cloud Layer
This layer contains the clouds, it can be rotated independently.
Using the custom shader nodes you can control the cloud features (screenshot 2)
+Atmosphere Layer
This atmospheric layer does not use textures.
physically accurate Using the custom shader nodes you can control the atmosphere features (screenshot 3)
Jul 16, 2020
添加日期
Oct 06, 2022
最后更新
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