皇后乐队Coris 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形1,488
- 顶点1,517
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Queen Coris
Length : Approximately 60.8 cm
-------------------------------------------
History Background :
The queen coris (Coris formosa) is a species of wrasse native to the Indian Ocean from the Red Sea and the coast of Africa to Sri Lanka.
-------------------------------------------
Note:
Upon the purchase of this Queen Coris model, the zip file contained all following max file
01_QCoris_Native : Rigged and ready to be animate.
02_QCoris_Rigged and Posed : A fully rigged model posed without animation.
03_QCoris_Initial without Rigged : Model without bones rigged.
-------------------------------------------
Geometry:
The smoothen of the model are also optional to turn on and off with the turbosmooth modified.
Polygons and Verts without TurboSmooth modifier :
Polygons 1,488
Vertices 1,517
Polygons and Verts with TurboSmooth modifier applied :
Polygons 11,460
Vertices 5,790
-------------------------------------------
Layers:
The Layers management contained camera, lighting, controllers, bones and polygon geometry. And they are all assigned logically to Layers
-------------------------------------------
Rig:
Rigged done by bones.
This model was fully rigged to do all kind of action ( Except for mouth rigged ), and is easy to revert back to the default position and rotation by using Transform to Zero.
Transform to Zero
- Select bones + Alt + Right Click + (choose & click) Transform to Zero
- This is the function of reverting controller to it default position and rotation.
-------------------------------------------
Texture:
There are only one material assigned to this model, and its provided with a total of 4 texture mapping:
1 x Texture map ( 4096 x 4096 )
1 x Specular map ( 4096 x 4096 )
1 x Normal map ( 4096 x 4096 )
1 x Alpha map ( 4096 x 4096 )
-------------------------------------------
Scale:
Modeled in real world scale.
This Rigged model is applicable for scaling.
Scaling can be applied by using the Global Controller which named QCoris_Ctrl_Global.
( All bones are named logically and assigned properly in the layer. )
-------------------------------------------
Format:
This pack is included the following format:
.max ( 3ds Max 2012 Mental Ray )
.fbx
.obj
-------------------------------------------
Many thanks for browsing upon this product, and hope you will like it.
Cheers.
Nov 04, 2019
添加日期
Nov 04, 2021
最后更新
评测
此产品当前没有评测。
为什么不做第一个评测者呢?



























