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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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现实的烂苹果桩 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Litarvan

规格

  • 几何polygonal_tris only
  • 多边形20,538
  • 顶点10,360
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
171 MB

PileOFRottenApples_original.rar
3ds Max
(.max)
16 MB

vray 2
PileOfROttenApples_2012_V-Ray.rar
OBJ
(.obj)

PileOFRottenApples_obj.rar
FBX
(.fbx)

PileOFRottenApples_fbx.rar
3DS
(.3ds)

PileOFRottenApples_3ds.rar
3ds Max
(.max)
11 MB

default_scanline
PileOfROttenApples_2009_Standard_max.rar
3ds Max
148 MB

PileOFRottenApples_TIFFtextures.rar

描述

- V-Ray and standard materials - Hi-Res Realistic product - Correct scale - Object(s) in their own layer (name via product name) - Centered on 0,0,0. 2 Versions included: 1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps) 2) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included) Hires TIFF textures archive (around 150MB), contains: Diffuse 8192*8192px TIF Normal 4096*4096px JPG Displacement 16bit4096*4096px TIF Displacement 32bit 4096*4096px EXR Maps in max archives (Main version): Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 2048*2048px exr 16 bit Displacement 2048*2048px TIF If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc. No part-name confusion when importing.
Dec 26, 2019 添加日期
Jul 01, 2023 最后更新

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