人造人竞技女性 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形13,329
- 顶点15,735
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVoverlapping
描述
**Rigged Athletic Young Female**
- Fully rigged (All formats) with custom bone shapes and constraints for.Blend format.
- All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.
- Logically named objects, materials and textures.
- Base mesh modelled in Blender 2.83.2
- Rigged in Blender 2.83.2
- Sculpted musculature, bones and skin in Zbrush 2020
- Retopologized in Blender 2.83.2
- Baked in Marmoset Toolbag 3.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- Modelled to scale.
- Low poly, suitable for AAA video games, films and animations.
- Subdivision Ready.
- Renders are done without any subdivision applied to show the minimum quality you can expect to see in game.
- Meticulously textured including skin poures, creases and wrinkles, colour zones, skin type zones, roughness zones,shave stubble and hair.
- Perfect topology on the base mesh, based on over 2 months of studying and dissecting production level characters, testing and retesting deformations to get a clean deformation with no need for shape keys.
- Volume retention is achieved through specific use of diamond and double diamond topology.
-----------------
**Formats included**
.Blend - Native
.FBX
.OBJ (8 Obj files, 4 poses in both clothed and naked)
-----------------
**Objects in each file format**
- BaseMesh (Collection)
/Rig
//BaseMesh
//Eye_L
//Eye_R
//Eyelashes
//Hair
//HairBand
//Ponytail
//Shoes
//Socks
//Teeth.B
//Teeth.T
- Widgets (Custom bone shape collection)
-----------------
**Textures included in .png format.**
Skin - 4K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic (For metallic make up)
- SSS
Mouth - 1K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- SSS
Hair - 1K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
Eyes - 1K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- SSS
Clothing - 4K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
-----------------
**Poly Count total (According to Blender inspection tools).**
- Face count: 13,329
- Vert count: 15,735
- Triangulated count: 26,556
Sep 29, 2020
添加日期
Oct 13, 2021
最后更新
评测
此产品当前没有评测。
为什么不做第一个评测者呢?















































































