RIGGED Human Athletic Female 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons13,329
- Vertices15,735
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
**Rigged Athletic Young Female**
- Fully rigged (All formats) with custom bone shapes and constraints for.Blend format.
- All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.
- Logically named objects, materials and textures.
- Base mesh modelled in Blender 2.83.2
- Rigged in Blender 2.83.2
- Sculpted musculature, bones and skin in Zbrush 2020
- Retopologized in Blender 2.83.2
- Baked in Marmoset Toolbag 3.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- Modelled to scale.
- Low poly, suitable for AAA video games, films and animations.
- Subdivision Ready.
- Renders are done without any subdivision applied to show the minimum quality you can expect to see in game.
- Meticulously textured including skin poures, creases and wrinkles, colour zones, skin type zones, roughness zones,shave stubble and hair.
- Perfect topology on the base mesh, based on over 2 months of studying and dissecting production level characters, testing and retesting deformations to get a clean deformation with no need for shape keys.
- Volume retention is achieved through specific use of diamond and double diamond topology.
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**Formats included**
.Blend - Native
.FBX
.OBJ (8 Obj files, 4 poses in both clothed and naked)
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**Objects in each file format**
- BaseMesh (Collection)
/Rig
//BaseMesh
//Eye_L
//Eye_R
//Eyelashes
//Hair
//HairBand
//Ponytail
//Shoes
//Socks
//Teeth.B
//Teeth.T
- Widgets (Custom bone shape collection)
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**Textures included in .png format.**
Skin - 4K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic (For metallic make up)
- SSS
Mouth - 1K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- SSS
Hair - 1K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
Eyes - 1K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- SSS
Clothing - 4K
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
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**Poly Count total (According to Blender inspection tools).**
- Face count: 13,329
- Vert count: 15,735
- Triangulated count: 26,556
Sep 29, 2020
date added
Oct 13, 2021
last update
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