拿破仑雕像包括来源 3D模型
规格
- 几何polygonal_tris only
- 多边形19,234
- 顶点9,579
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Low poly model of Statue of Napoleon on Horse. Equestrian statue of Napoleon, 1868, located since 1930 in Laffrey (a village south of Grenoble (Isre, french Alps) in a place named "prairie de la Rencontre"(meeting meadow), the place where Napoleon went forward to meet soldiers who came to arrest him. Made for realtime render engines like UE/Unity and VR. But could be use in non-realtime renders (Vray, Cycles, Arnold) as well. Polygons: 19234 Verts: 9579 Units in Maya: cm Dimensions (H,W,L): 576.7 x 232.5 x 533.9 cm One mesh. One UV map. One material. You can choose textures specially for your various workflow (PBR, Specular/Gloss and non standard shaders). Texture maps included: 1. BaseColor / Albedo (sRGB) 2. Diffuse 3. NormalMap (Y+) 4. Displacement / Bump / Height 5. Metallic 6. Roughness 7. Glossiness 8. Specular Color 9. IOR - Index Of Reflection mask (for VRAY) 10. Specular Intensity 11. Specular NoGGX - Without GGX reflections 12. Specular IOR NoGGX - For IOR workflow without GGX 13. AmbientOcclusion 14. Cavity (Curvature) And additional textures which used for checking errors: 1. Emissive Color 2. Opacity (actually not use in model. just for checking) For UnrealEngine, for example, use only 1,3,4,5,6,13 Textures in PNG format with resolution 2048x2048. Napoleon.mb.z Maya binary version: 2017 includes pbr shader for example (metallic/roughness) Napoleon_2017.fbx.z FBX version: 2016/2017 includes textures Napoleon_2010.fbx.z FBX version: 2010 only mesh with material Source files: Napoleon.stl.z Raw voxel model in STL Napoleon_Source.obj.z Shell of voxel model in OBJ (for import to Zbrush) Napoleon_Source.ZPR.z Model in Zbrush with 5.6 millions points Napoleon.spp.z Project for Substance Painter 2.5 with all source layers.
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