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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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树 7.1 3D模型

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dan2int

规格

  • 几何polygonal_quads/tris
  • 多边形1,290,832
  • 顶点1,625,849
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
110 MB

blender
Tree-7-1_BLEND.zip
Collada
(.dae)
121 MB

Tree-7-1_DAE.zip
FBX
(.fbx)
106 MB

Tree-7-1_FBX.zip
OBJ
(.obj)
95 MB

Tree-7-1_OBJ.zip

描述

The Tree is grown by a fractal process involving multiple randomizations in each step. The trunk and branch taper with respect to their length is taken from the often cited publication by Thomas A. McMahon and Richard E. Kronauer. Tree structures: Deducing the principle of mechanical design, 1976. Also the famous paper by D. W. Ormerod. A simple bole model, 1973 was used in modelling most natural trunk shape characteristics. The tree comes with full developed root main strands. The focus of the growth process was on realistic looking transition region from trunk to root strands to ground. The new model growth process enables the root strands to adapt to the ground surface structure while searching their randomized path into the ground soil. In case of this tree, a simple flat plane was used as ground.
Nov 12, 2021 添加日期
Mar 06, 2022 最后更新

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