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Tree 7.1 3D Model

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dan2int

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons1,290,832
  • Vertices1,625,849
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

Blender
(.blend)
110 MB

blender
Tree-7-1_BLEND.zip
Collada
(.dae)
121 MB

Tree-7-1_DAE.zip
FBX
(.fbx)
106 MB

Tree-7-1_FBX.zip
OBJ
(.obj)
95 MB

Tree-7-1_OBJ.zip

Description

The Tree is grown by a fractal process involving multiple randomizations in each step. The trunk and branch taper with respect to their length is taken from the often cited publication by Thomas A. McMahon and Richard E. Kronauer. Tree structures: Deducing the principle of mechanical design, 1976. Also the famous paper by D. W. Ormerod. A simple bole model, 1973 was used in modelling most natural trunk shape characteristics. The tree comes with full developed root main strands. The focus of the growth process was on realistic looking transition region from trunk to root strands to ground. The new model growth process enables the root strands to adapt to the ground surface structure while searching their randomized path into the ground soil. In case of this tree, a simple flat plane was used as ground.
Nov 12, 2021 date added
Mar 06, 2022 last update

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