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雪人角色索具 3D模型

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免版税许可所有扩展用途
退还简单
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开箱即用
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supercigale

规格

  • 几何polygonal
  • 多边形20,788
  • 顶点10,398
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射No
  • 未封装UVunknown

格式和文件

3ds Max
(.max)
51 MB

default_scanline
yeti_max8.zip
3DS
(.3ds)
3 MB

yeti_3ds.zip
OBJ
(.obj)
4 MB

yeti_obj.zip
STL
(.stl)
3 MB

yeti_stl.zip
(.unitypackage)
8 MB

yeti-unityPackage.zip
FBX
(.fbx)
17 MB

yeti-fbxRigged.zip

描述

yeti character made with 3D Studio Max 8

In Max version , the model is rigged (mouth, spine, pelvis, head, arms, legs, fingers hands, feets etc..).
The hairs are obtained with the plugins "Hair and Fur" , included in 3D Studio MAx tools.

The scene in Max files are exactly the same than the presentation pictures with background and volume light effect.
No special render engine needed, just unzip and render.
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
Some morphing targets are set for facial expressions.

Important FBX and UnityPackage files are RIGGED too
Available in following formats: 3ds, obj, Fbx, Stl(Print ready) Max 8 and Unity.

The exchanges formats (3ds, obj) are not rigged and not hairs. They are UVW mapped with the same textures than the native file, so the render
is the same than the presentation picture with no fur (no backgound and no light effect too) .
Exchange formats are quad only.

The hairs are not present in the exchange formats (Obj, 3ds, Fbx).
But the objects are textured and UVW mapped.
The exchange formats are not rigged.

a readme file is included to explain how very easily replace the texture. A PSD file is also included to help you make your own textures.

Textures materials are included into each archive.
Aug 06, 2020 添加日期
Sep 22, 2021 最后更新

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