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Yeti Character Rigged 3D Model

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Specifications

  • Geometrypolygonal
  • Polygons20,788
  • Vertices10,398
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedNo
  • Unwrapped UVsunknown

Formats & Files

3ds Max
(.max)
51 MB

default_scanline
yeti_max8.zip
3DS
(.3ds)
3 MB

yeti_3ds.zip
OBJ
(.obj)
4 MB

yeti_obj.zip
STL
(.stl)
3 MB

yeti_stl.zip
(.unitypackage)
8 MB

yeti-unityPackage.zip
FBX
(.fbx)
17 MB

yeti-fbxRigged.zip

Description

yeti character made with 3D Studio Max 8

In Max version , the model is rigged (mouth, spine, pelvis, head, arms, legs, fingers hands, feets etc..).
The hairs are obtained with the plugins "Hair and Fur" , included in 3D Studio MAx tools.

The scene in Max files are exactly the same than the presentation pictures with background and volume light effect.
No special render engine needed, just unzip and render.
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
Some morphing targets are set for facial expressions.

Important FBX and UnityPackage files are RIGGED too
Available in following formats: 3ds, obj, Fbx, Stl(Print ready) Max 8 and Unity.

The exchanges formats (3ds, obj) are not rigged and not hairs. They are UVW mapped with the same textures than the native file, so the render
is the same than the presentation picture with no fur (no backgound and no light effect too) .
Exchange formats are quad only.

The hairs are not present in the exchange formats (Obj, 3ds, Fbx).
But the objects are textured and UVW mapped.
The exchange formats are not rigged.

a readme file is included to explain how very easily replace the texture. A PSD file is also included to help you make your own textures.

Textures materials are included into each archive.
Aug 06, 2020 date added
Sep 22, 2021 last update

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