1950s Vintage Radio 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons5,528
- Vertices5,568
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
radio, vintage, retro, antique, old, 1950s, dashboard, receiver, tuner, electronic, transistor, speaker, channel, communication, audio,
Detailed model of 1950s, vintage radio that can be easily subdivided to any level.
|| SPECS ||
Radio Model
- 23 Separate objects
- Subdivision Level 0: 5202 quad-polys (or 10400 tri-polys)
- Subdivision Level 1: 41608 tri-polys
Scene Subdivision Level 0
- Objects: 22 (Includes Camera and Light Targets)
- Geometry: 15 (Includes Background model)
- Total Polygons: 5228 Quad-Polys (or 10452 Tri-Polys)
- Vertices: 5268
- Quads: 99.92%
- Tris: 00.08%
- Ngons: 0
- Groups: 1
- Scene Lights: 2
- Camera: 1
- Renderer: mental ray
3ds Max 2014 or later:
- Includes mental ray and Default Scanline versions.
- Scene objects are organized by Groups, Named Selection Sets, and Layers.
- Objects have uncollapsed, Turbosmooth modifier, Subdivision Level set to 1, instanced for easy editing of Subdivision Levels.
- Objects and Materials use descriptive names.
- mental ray version uses Arch&Design, Blend, Matte/Shadow/Reflection (Ground object) Materials.
- Default Scanline version uses Standard, Raytrace, and Matte/Shadow (Ground object) Materials.
Other Exchange formats: Appearance of Materials may be different depending on software. (Separate downloads). Groups may have been converted to dummy/bones.
FBX: Basic Materials and textures, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (Turbosmooth) versions, Camera, Basic Lights,
OBJ: Basic Materials and textures, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (higher res) model.
|| RENDERING ||
- All preview images were rendered with mental ray renderer in 3ds Max 2016.
- All wireframe images were rendered with Default Scanline renderer in 3ds Max 2016.
|| TEXTURES ||
- All objects have UV coordinates and have been unwrapped.
Resolution: 4092 x 4092
Body.tga
BodyBump.tga
BodyMask.tga
Panel.tga
PanelBmp.tga
PanelDesat.tga
PanelMsk.tga
Easy-to-edit, source texture files (.PSD) with UV template as layers are included as separate download. UV template render files (.TGA) are also included.
UV_Body.psd
UV_Panel.psd
Channel_Face.tga
Clock_Face.tga
Dial_Grooves.tga
Grill.tga
|| GENERAL ||
- Model is built to real-world scale
- Units used: Inches
- Object Dimension: 13.43" W x 7" D x 6.45" H (34 cm x 17 cm x 19 cm) approximate.
- No third-party renderer or plug-ins needed.
Sep 24, 2018
date added
Oct 19, 2021
last update
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