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2016 Toyota Prius 3D Model

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HKV Studios

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons198,556
  • Vertices219,900
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
111 MB

2016_Toyota_Prius_3DS.zip
FBX
(.fbx)
207 MB

2016_Toyota_Prius_FBX.zip
3ds Max
(.max)
28 MB

vray 3.50.04
2016_Toyota_Prius_MAX_VRAY.zip
OBJ
(.obj)
209 MB

2016_Toyota_Prius_OBJ.zip
Maya
(.ma)
22 MB

maya_software
2016_Toyota_Prius_MB.zip
Maya
(.ma)
27 MB

vray 3.10.01
2016_Toyota_Prius_MB_VRAY.zip
3ds Max
(.max)
23 MB

default_scanline
2016_Toyota_Prius_MAX_STANDARD.zip
Cinema 4D
(.c4d)
20 MB

default_scanline
2016_Toyota_Prius_C4D.zip

Description

High detailed 3D model of 2016 Toyota Prius with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 313x201px to 4096x4096px - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 198,556 faces and 219,900 vertices MeshSmooth iteration 1: 793,567 faces and 835,386 vertices MeshSmooth iteration 2: 3,174,268 faces and 3,256,380 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 198,556 faces and 219,900 vertices Subdivision iteration 1: 793,567 faces and 835,386 vertices Subdivision iteration 2: 3,174,268 faces and 3,256,380 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 198,556 faces and 219,900 vertices Subdivision iteration 1: 793,567 faces and 835,386 vertices Subdivision iteration 2: 3,174,268 faces and 3,256,380 vertices - .FBX and .OBJ formats (3 files included for each format): low: 198,556 faces and 219,900 vertices medium: 793,567 faces and 835,386 vertices high: 3,174,268 faces and 3,256,380 vertices - .3DS format (3 files included): low: 396,455 faces and 257,160 vertices medium: 1,587,128 faces and 913,882 vertices high: 6,348,536 faces and 3,464,426 vertices
Sep 13, 2020 date added
Feb 03, 2025 last update

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