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2016 Toyota Prius (Low Interior) 3D Model

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2016 Toyota Prius (Low Interior) royalty-free 3d model - Preview no. 1
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2016 Toyota Prius (Low Interior) royalty-free 3d model - Preview no. 15
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HKV Studios

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons169,652
  • Vertices188,765
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3DS
(.3ds)
87 MB

2016_Toyota_Prius_LD_Int_3DS.ZIP
Cinema 4D
(.c4d)
84 MB

default_scanline
2016_Toyota_Prius_LD_Int_C4D.ZIP
Maya
(.ma)
210 MB

maya_software
2016_Toyota_Prius_LD_Int_MB.ZIP
OBJ
(.obj)
172 MB

2016_Toyota_Prius_LD_Int_OBJ.ZIP
3ds Max
(.max)
14 MB

default_scanline
2016_Toyota_Prius_LD_Int_MAX_STANDARD.ZIP
3ds Max
(.max)
15 MB

vray 2.20.02
2016_Toyota_Prius_LD_Int_MAX_VRAY.ZIP
Lightwave
(.lwo)
135 MB

default_scanline
2016_Toyota_Prius_LD_Int_LWO.ZIP
FBX
(.fbx)
210 MB

2016_Toyota_Prius_LD_Int_FBX.ZIP

Description

High detailed 3D model of 2016 Toyota Prius with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 9 textures, which vary in resolution from 312x204px to 4096x4096px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 169,652 faces and 188,765 vertices MeshSmooth level 1: 678,074 faces and 715,427 vertices MeshSmooth level 2: 2,712,296 faces and 2,785,639 vertices - .fbx, .mb and .obj formats (3 files included for each format): low: 169,652 faces and 188,765 vertices medium: 678,074 faces and 715,427 vertices high: 2,712,296 faces and 2,785,639 vertices - .lwo and .c4d formats (3 files included for each format): low: 169,642 faces and 188,753 vertices medium: 678,074 faces and 715,423 vertices high: 2,712,296 faces and 2,785,595 vertices - .3ds format (3 files included): low: 338,790 faces and 214,011 vertices medium: 1,356,142 faces and 769,955 vertices high: 5,424,592 faces and 2,943,926 vertices
Jul 27, 2022 date added
Jul 27, 2022 last update

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