2018 Mercedes-Benz S-Class 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons189,859
- Vertices218,749
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High detailed 3D model of 2018 Mercedes-Benz S-Class with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with V-Ray and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 19 textures, which vary in resolution from 256x256px to 4096x4096px
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Software renderer used
Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 189,859 faces and 218,749 vertices
MeshSmooth iteration 1: 758,543 faces and 815,471 vertices
MeshSmooth iteration 2: 3,034,172 faces and 3,146,283 vertices
.MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 189,859 faces and 218,749 vertices
Subdivision iteration 1: 758,543 faces and 815,471 vertices
Subdivision iteration 2: 3,034,172 faces and 3,146,283 vertices
.C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 189,859 faces and 218,749 vertices
Subdivision iteration 1: 948,402 faces and 1,034,220 vertices
Subdivision iteration 2: 3,224,031 faces and 3,365,032 vertices
.FBX and .OBJ formats (3 files included for each format):
low: 189,859 faces and 218,749 vertices
medium: 758,543 faces and 815,471 vertices
high: 3,034,172 faces and 3,146,283 vertices
.3DS format (3 files included):
low: 378,825 faces and 228,035 vertices
medium: 1,517,086 faces and 839,991 vertices
high: 6,068,344 faces and 3,249,712 vertices
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