Bear 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons41,992
- Vertices42,146
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
High quality 3D model of Bear. Detailed enough for close-up renders. Materials, textures and objects are clearly named.
General Notes:
- Originally created in MAYA 2019
- Real world scale (cm)
- High quality and clean topology
- Zbrush sculpt included
- Realistic inside of the mouth with textures (teeth, gums, tongue)
- Geometry is subdivision ready
- UV's included for all objects
- User friendly naming convention and hierarchy
- Very high resolution and level of detail
- There is no real fur in the scene just a fur texture
- All the pictures are actual renders with no postproduction
Textures:
- enviro.hdr (1024 x 512)
- bear_body_color (8192 x 8192)
- bear_body_displace (4096 x 4096)
- bear_body_fur (4096 x 4096)
- bear_body_normal (8192 x 8192)
- bear_body_roughness (8192 x 8192)
- bear_claws_color (4096 x 4096)
- bear_claws_displace (4096 x 4096)
- bear_claws_normal (4096 x 4096)
- bear_claws_roughness (4096 x 4096)
- bear_eye_iris_bump (4096 x 4096)
- bear_eye_iris_color (4096 x 4096)
- bear_eye_iris_specular (4096 x 4096)
- bear_teeth_color (4096 x 4096)
- bear_teeth_displace (4096 x 4096)
- bear_teeth_normal (4096 x 4096)
- bear_teeth_roughness (4096 x 4096)
- bear_tongue_color (4096 x 4096)
- bear_tongue_displace (4096 x 4096)
- bear_tongue_normal (4096 x 4096)
- bear_tongue_roughness (4096 x 4096)
Rendering:
- Render setup in Autodesk Maya 2019
- Realistic skin material using Arnold Standard shader
- Rendered in Arnold using only standard Arnold tools and materials
- Compatible with Arnold 5 release
Polycounts:
- scene: 42146 Vertices, 41992 Polygons
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Sep 29, 2020
date added
Jan 29, 2025
last update
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