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Binocular 3D Model

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Binocular royalty-free 3d model - Preview no. 1
Binocular royalty-free 3d model - Preview no. 2
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Binocular royalty-free 3d model - Preview no. 7
Binocular royalty-free 3d model - Preview no. 8
Binocular royalty-free 3d model - Preview no. 1
Binocular royalty-free 3d model - Preview no. 2
Binocular royalty-free 3d model - Preview no. 3
Binocular royalty-free 3d model - Preview no. 4
Binocular royalty-free 3d model - Preview no. 5
Binocular royalty-free 3d model - Preview no. 6
Binocular royalty-free 3d model - Preview no. 7
Binocular royalty-free 3d model - Preview no. 8
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Royalty Free LicenseEditorial Only
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Works out of the box
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Specifications

  • Geometrypolygonal
  • Polygons0
  • Vertices28,403
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
3 MB

binocular.obj
FBX
(.fbx)
1 MB

binocular.FBX
3DS
(.3ds)
1 MB

binocular.3DS
3ds Max
(.max)
7 MB

vray 3.0
binocular Vray.max
(.gltf)
6 MB

8327-gltf-extended.gltf.zip
(.gltf)
6 MB

8327-gltf-extended.glb
(.gltf)
1 MB

8327-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

8327-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
10 MB

8327-max-extended.max.zip
(.usdz)
13 MB

8327-usdz-extended.usdz
69 MB

Textures.zip

Description

This is the type of binocular you buy in a first market. Your child cries for it, because its good looking, so you buy it, its also cheap. but you know deep inside, its made by an unknown chinese manufacturer :-) The model was made in 3ds Max, painted in Substance painter, and the textures were exported back for V-ray. The renders were made with V-Ray. There is two type of textures i exported from Substance Painter -PBR metal roughn (base color,height,roughness,metallic,normal,opacity) - Vray preset ( diffuse, glossiness, height, ior, normal, opacity,reflection) (textures resolution are 4k, and in png format) I also included the substance painter SPP file in the pack, for easy changing, tweaking, or just change the export presets. - real world scale - centered at 0.0.0 - UVW : everything unwrapped correctly I hope you like it.
Jul 31, 2020 date added
Mar 08, 2022 last update

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