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Bridled Tern 3D Model

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Royalty Free LicenseAll extended uses
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Dibia Digital

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons5,196
  • Vertices5,185
  • TexturesYes
  • RiggedNo
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3DS
(.3ds)
11 MB

BridledTern_3DS.rar
FBX
(.fbx)
26 MB

BridledTern_Fbx.rar
Lightwave
(.lwo)
11 MB

default_scanline
BridledTern_LWO.rar
3ds Max
(.max)
11 MB

default_scanline
BridledTern_Max.rar
Maya
(.ma)
10 MB

default_scanline
BridledTern_Maya.rar
OBJ
(.obj)
11 MB

BridledTern_Obj.rar
Softimage
(.xsi)
11 MB

default_scanline
BridledTern_Softimage.rar
Cinema 4D
(.c4d)
13 MB

other Redshift
BridledTern_C4D.rar

Description

Model of a bridled tern. The model was created and optimized for effective subdivision, animation and deformation. Quads were mostly used in the creation the model. The few triangles used where strategically placed in areas where they will not hamper deformation. The model is a textured clean mesh, with two flight animations. Two low polygon .fbx models are included for use in real time applications. Modeling and rigging were done in Lightwave and exported to Cinema 4D R16 for textures, scene set up and rendering. Preview images were set up and rendered in Cinema4D R16 with Redshift v.2.5.08. There is a file version for C4D R13, set up with default shaders and scan line render engine. The rest of the files which include Maya, Max, Lightwave and Softimage were set up with default shaders as well as the default render engines. Everything was vigorously tested and labeled appropriately in their respective applications, to ensure compatibility. Features: Scene is set up ready for rendering in Cinema4D R16 with Redshift version v2.5.08. Diffuse Map: 2048 x 2048 Normal Map: 2048 x 2048 Three skinned Unity ready low poly .fbx models with 2 flight animation. Polygons: 5196 (Base Mesh), 1113 (Level_1), 798 ( Level_0). Vertices: 5185 (Base Mesh), 774 (Level_1), 566 ( Level_0). Setup with default shaders and scanline renderers with preview subdivision level 0 and render subdivision 1-3 in Lightwave, Max, Maya, Softimage and C4D R13.
Nov 13, 2021 date added
Nov 13, 2021 last update

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