Camel (Rigged) (No fur) 3D Model
1
Specifications
- Geometrypolygonal_quads/tris
- Polygons9,028
- Vertices9,062
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High detail and realistic Camel model, V-Ray 3.0
Clean Uv
Model has clean topology,
iIeration of smoothing.
include riggid
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Camel model has:
8192x8192 textures (diffuse,normal,,)
8192x8192 exr displace textures
Polycount (quads):
main mesh: 9162(camel) +223099 (fur mesh)
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subdivable polygons in Zbrush file. included high level model.
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Unit of measurement used for the model: cm
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Rig description:
Rig_MAINCtrl - control whole model
Rig_ROOTCtrl - control jump action model
Rig_l_Eye_01Ctrl - control rotation,move of left eye
Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
Rig_Head_MasterCtrl - control rotation,move of head
Rig_nose_MasterCtrl - control rotation,move of nose
Rig_Neck_01FKCtrl - control rotation,move of neck
Rig_Neck_02FKCtrl - control rotation,move of neck
Rig_Neck_TopIKCtrl - control rotation,move of neck
Rig_Neck_MidIKCtrl - control rotation,move of neck
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_l_horn_01_01Ctrl - control rotation,move of horn
Rig_l_horn_01_02Ctrl - control rotation,move of horn
Rig_l_horn_01_03Ctrl - control rotation,move of horn
Rig_l_ear_MasterCtrl - control rotation,move of ear
Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl - control rotation,move of ear
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist
Rig_l_FrontLeg_KneeIKCtrl - control rotation,move of fore leg knee
Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_FrontLeg_HipFKCtrl - control rotation,move of fore hip Rig_l_FrontLeg_SwitchCtrl - control rotation,move of fore leg switch
Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore leg toe
Rig_l_FrontLeg_HeelIKCtrl - control rotation,move of fore leg heel
Rig_l_HindLeg_KneeIKCtrl - control rotation,move of hind leg knee
Rig_l_HindLeg_HipFKCtrl - control rotation,move of hind leg hip
Rig_l_HindLeg_FootIKCtrl - control rotation,move of hind leg foot
Rig_l_HindLeg_ToeIKCtrl - control rotation,move of hind leg toe
Rig_l_HindLeg_SwitchCtrl - control rotation,move of hind leg switch
Rig_l_torso_01_01Ctrl - control rotation,move of torso
Rig_l_torso_01_02Ctrl - control rotation,move of torso
Rig_l_torso_01_03Ctrl - control rotation,move of torso
Rig_l_torso_01_04Ctrl - control rotation,move of torso
---Right part Rigs are Rig_R naming-------
Thanks for reading.
Best regards,
Jul 30, 2020
date added
Aug 16, 2021
last update
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