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David Clark H10-36 Pilots headset 3D Model

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David Clark H10-36 Pilots headset royalty-free 3d model - Preview no. 1
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Royalty Free LicenseEditorial Only
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Works out of the box
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Anakin Ryan

Specifications

  • Geometrypolygonal_ngons used
  • Polygons20,000
  • Vertices20,509
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3DS
(.3ds)
12 MB

david clark h10-36 headset 3DS.zip
Collada
(.dae)
12 MB

david clark h10-36 headset DAE.zip
OBJ
(.obj)
11 MB

david clark h10-36 headset OBJ.zip
FBX
(.fbx)
23 MB

david clark h10-36 headset FBX.zip
3ds Max
(.max)
12 MB

default_scanline
david clark h10-36 headset Max 2011.zip
3ds Max
(.max)
12 MB

default_scanline
david clark h10-36 headset Max 2012.zip
3ds Max
(.max)
12 MB

default_scanline
david clark h10-36 headset Max 2013.zip
3ds Max
(.max)
12 MB

default_scanline
david clark h10-36 headset Max 2014.zip

Description

The David Clark series of headsets are among the most commonly used Pilots headsets in the world for civil aviation both commercial and private. almost all Planes and choppers have these iconic green Headphones lurking somewhere in their cockpit. This is a David Clark H10-36 pilots headset, created for use in a realtime game or simulation and suitable for detailed renders. This model was built for simulation and All details are exactingly recreated to make it identical to its real world equivalent. Model is exactly 20,000 polygons and 20,509 Verts. Model is built in real world scale and centred at zero. Model is a single mesh. all pieces accurately modelled and easy to detach for animation. Model has one seamless non overlapping uv unwrapped texture for entire item making it perfect for baking in Ambient occlusion or adding your own details. Textures are as follows David Clark H10-36 Colour.jpg at 4096 x 4096 David Clark H10-36 Normal.jpg at 4096 x 4096 Environment map - 01.jpg at 2048 x 1024 All text is high res enough to remain readable if you scale the texture down to 2048 x 2048. You will receive exactly what you see above. Originally built in 3ds Max 2014 and available in multiple formats.
Sep 25, 2018 date added
Oct 29, 2020 last update

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