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Desk Lamp 02 3D Model

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19
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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Luchador

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons647
  • Vertices661
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
3 MB

default_scanline
desklamp02_2015_max.zip
FBX
(.fbx)
3 MB

desklamp02_fbx.zip
OBJ
(.obj)
3 MB

desklamp02_obj.zip

Description

This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • desklamp02 || Geometry || • 1110 Total Tris • 647 Total Polys • 661 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:8'' x L:13'' x H:16'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal, ambient occlusion (AO) and (optional) emissive maps • Textures in .tga format • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Apr 23, 2018 date added
Oct 06, 2021 last update

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