Electronic Lock 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons235
- Vertices253
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Electronic Lock is intended for game/real time/background use. In games it could be operated by the keypad, keycard, or fingerprint scanner.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (2 Objects)
• Electronic Lock
• Keycard
|| Geometry ||
• 412 Total Tris
• 235 Total Polys
• 253 Total Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:6'' x L:3'' x H:7''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Toolbag
• Tested in the UDK
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 1024x1024 diffuse, specular, gloss and normal textures
• There are two extra emissive (glow) maps to make the lock look like it's open or locked
• Textures in .tga format
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019
date added
Aug 02, 2021
last update
Reviews
There are currently no reviews for this product.
Why not be the first one to break the ice?















