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GameReady Cottage 3D Model

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GameReady Cottage royalty-free 3d model - Preview no. 1
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GameReady Cottage royalty-free 3d model - Preview no. 1
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gerhald3d

Specifications

  • Geometry
  • Polygons4,281
  • Vertices3,351
  • TexturesYes
  • MaterialsYes
  • RiggedNo
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)Yes
  • UV MappedYes

Formats & Files

Blender
(.blend)
73.31 MB

cottage_free_blend.rar
3ds Max, FBX, OBJ, Collada, 3DS, STL
(.max, .fbx, .obj, .dae, .3ds, .stl)
84.84 MB

cottage_free_other.rar
Cinema 4D
(.c4d)
76.09 MB

cottage_free_c4d.rar
PNG
(.png)
39.35 MB

textures_dirt_separated.rar
PNG
(.png)
78.28 MB

textures_cottage_dirt.rar
PNG
(.png)
70.32 MB

textures_cottage_clean.rar

Description

Hello, my dear Customer!
I am happy to present you GameReady Cottage FREE 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

- Cottage dimensions: 14.6x12.4x6.75m.
- Units used: Meters
- Native file format: Blender 2.80
- Converted file formats: 3ds Max 2017, Cinema 4D R16, UnityPackage, .FBX, .OBJ, .DAE, .STL, .3DS.

---------------------------- USAGE: --------------------------------

- This model is suitable for use in mobile/PC game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

------------------------- TOPOLOGY: ----------------------------

Cottage model consist of 1 object:

- Cottage_Free: 4.281 tris.

TOTAL: 4.281 tris.

Only Quads and Tris topology used.

--------------------------- MATERIALS:--------------------------

House Model use 1 material total:

- Cottage_Free (Cottage object)

- Blender 2.80 version use Cycles materials type (Principled shader)
- 3ds Max 2017 version use VRayMtl materials type.
- Cinema 4D R16 version use Default Scanline materials type.
- Unity 2018 version use Standart Metallic materials type.

---------------------- TEXTURES and UV: ---------------------

Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
Textures of cottage and dirt are made separately!

TEXEL DENSITY:

- 197px/m (for 4K textures)

TEXTURES of cottage:
- Base_Color.png (4096x4096px)
- Normal.png (4096x4096px)
- Metallic.png (4096x4096px)
- Roughness.png (4096x4096px)
- Height.png (4096x4096px)
- AO.png (4096x4096px)
- Opacity.png (4096x4096px)
- MetallicSmoothness.png (4096x4096px)

TEXTURES of dirt:
- Dirt_Base_Color.png (4096x4096px)   
- Dirt_Roughness.png (4096x4096px)
- Dirt_Metallic.png (4096x4096px)
- Dirt_Height.png (4096x4096px)

Textures archive includes 3 pack of textures: clean cottage, dirt cottage and separately dirt textures

You can overlay textures of dirt or leave the cottage clean (see preview images).

MetallicSmoothness map was made for Unity Standart Metallic shader.

All the textures are packed in textures archive.

TOTAL: 19 textures in archive.

------------------------ DESCRIPTION: --------------------------

- There is a 3D model of House only!
- Model is fully textured with all materials applied (Converted formats .MAX, .C4D, .Unitypackage as well, take a look at preview images).
- Ability to enable/disable dirt.
- LowPoly model, that is perfect for even mobile game-dev.
- No Ngons used, just Quads and Tris.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Formats .MAX, .C4D, .OBJ, .FBX, Unitypackage are included.
- Real world scale 1:1.
- Units of measurement are meters.

-------------------------------- NOTES: ----------------------------------

- The 'other' format on product page is .MTL format for .obj model.

Have a nice day!
Gerhald3D.
Nov 20, 2019 date added
Nov 29, 2019 last update

Comments

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Beautiful
moreboss 2 months ago Reply2
Hey can ii use this house for modding dayz? you would be mentioned as moddeler of this house in the workshop and all credits of the model and texturing goes to you. greetings
plasmex 8 months ago Reply2
Yes, you can. No problems :D
gerhald3d 6 months ago Reply2