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Jackal(FUR)(RIGGED) 3D Model

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Specifications

  • Geometrypolygonal
  • Polygons20,340
  • Vertices21,770
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

FBX
(.fbx)
1 MB

Jackal_model_fbx.zip
OBJ
(.obj)
1 MB

Jackal_model_obj.zip
3ds Max
(.max)
30 MB

vray 3.2
02_Jackal_FUR_RIGGED_max_2015.zip

Description

High Detailed Photorealistic Jackal(FUR)(RIGGED). Modeling in 3ds max 2015 and rendered with Vray 3.2 ********************************************* The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped and rigged. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 40 cm. on the sholder. Teeth,tongue and eyeballs are included and modeled separately. The Fur is made with Hair and Fur modifier for 3ds max 2015 For an even better render quality you can increase the hair primitives count, up to your machine memory limit. For this render the hair count is 350000 hairs. There is 2 hair and fur nodes. ********************************************* Jackal_FUR_RIGGED.zip contain 2 .max files: 01.Jackal_FUR_RIGGED.max - the preview images.The model in skin pose,Rigged,with FUR. Vray renderer 3.2 setup and materials.Includes Vray-materials. 02.Jackal_Fur_spline_curves.max - "hair and fur spline curves" created by the hair and fur modifier There is 2 spline curves sets - for the body and the tail. ******************************************************** High resolution textures: Jackal_bump_map.jpg (4096x4096) Jackal_color_map.jpg (4096x4096) Jackal_eye.jpg(900x900) Jackal_teeth_base_color.jpg (1024x1024) Jackal_teeth_base_reflection.jpg (1024x1024) Jackal_tongue.jpg (1024x1024) ******************** Jackal body: Vertices :15400 Polygons :15330 Total : Vertices :21770 Polygons :20340 ******************** The Rig: - the model is rigged with 3ds max BONE TOOLS. - custom wire parameters and expretions for a better fisical movment - custom atributes for the ears,hoofs - 2 morph targets (open-close eyes,and neck) - morph target for extreme twisting of the neck - advansed twisting sistem for the spine. - the morph target meshes are included in the .max file NOTE: Vray is required for the Max scene. The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 28, 2020 date added
Feb 19, 2022 last update

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