Azawakh 3D Model
1
Specifications
- Geometrypolygonal
- Polygons10,730
- Vertices11,108
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High Detailed Realistic Azawakh dog.
Modeling in 3ds max 2008 and rendered with Vray 1.5 RC5.
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This scene is Ready to render with Vray settings.
Clean topology based on quads and tris.
This model is ready to be rigged and smoothable.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
The maps are in the. max .zip.
Based on subdivided geometry (turbosmooth).
Real world scale of the model - 75 cm.
Body,eyes,eyebrows,whiskers are modeled separately.
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High resolution textures (color and bump maps are .TGA):
color (4096x4096)
bump (4096x4096)
eye_color (900x900)
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Polycount (max/3ds/obj/fbx):
body
turbosmooth = 0 Verts 5260
Faces 5278
turbosmooth = 1 Verts 21080
Faces 42056
turbosmooth = 0
body,eyes,eyebrows,whiskers = Verts 11108
Faces 10730
turbosmooth = 2 render level
body,eyes,eyebrows,whiskers = Verts 92312
Faces 178736
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On these renders the post work is only the gradient background,made in photoshop.
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NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Sep 14, 2018
date added
Sep 30, 2022
last update
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