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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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购买azawakh 3D模型

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免版税许可所有扩展用途
退还简单
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开箱即用
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cgmobile

规格

  • 几何polygonal
  • 多边形10,730
  • 顶点11,108
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

OBJ
(.obj)

Azawakh_obj.zip
3ds Max
(.max)
32 MB

vray 1.5 ??5
Azawakh_max.zip
3DS
(.3ds)

Azawakh_3ds.zip
FBX
(.fbx)

Azawakh_fbx.zip
FBX
(.fbx)

Azawakh_fbx.zip
3DS
(.3ds)

Azawakh_3ds.zip
OBJ
(.obj)

Azawakh_obj.zip
3ds Max
(.max)
32 MB

vray 1.5 ??5
Azawakh_max.zip

描述

High Detailed Realistic Azawakh dog. Modeling in 3ds max 2008 and rendered with Vray 1.5 RC5. ********************************************* This scene is Ready to render with Vray settings. Clean topology based on quads and tris. This model is ready to be rigged and smoothable. In the folder"maps" you will find all the maps and the HDRI, used for rendering. The maps are in the. max .zip. Based on subdivided geometry (turbosmooth). Real world scale of the model - 75 cm. Body,eyes,eyebrows,whiskers are modeled separately. ********************************************* High resolution textures (color and bump maps are .TGA): color (4096x4096) bump (4096x4096) eye_color (900x900) ******************** Polycount (max/3ds/obj/fbx): body turbosmooth = 0 Verts 5260 Faces 5278 turbosmooth = 1 Verts 21080 Faces 42056 turbosmooth = 0 body,eyes,eyebrows,whiskers = Verts 11108 Faces 10730 turbosmooth = 2 render level body,eyes,eyebrows,whiskers = Verts 92312 Faces 178736 ******************************************* On these renders the post work is only the gradient background,made in photoshop. ******************************************* NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The "obj.zip" is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.
Sep 14, 2018 添加日期
Sep 30, 2022 最后更新

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