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Azawakh Modello 3D

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Azawakh royalty-free 3d model - Preview no. 1
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Azawakh royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriapolygonal
  • poligoni10,730
  • vertici11,108
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

OBJ
(.obj)

Azawakh_obj.zip
3ds Max
(.max)
32 MB

vray 1.5 ??5
Azawakh_max.zip
3DS
(.3ds)

Azawakh_3ds.zip
FBX
(.fbx)

Azawakh_fbx.zip
FBX
(.fbx)

Azawakh_fbx.zip
3DS
(.3ds)

Azawakh_3ds.zip
OBJ
(.obj)

Azawakh_obj.zip
3ds Max
(.max)
32 MB

vray 1.5 ??5
Azawakh_max.zip

Descrizione

High Detailed Realistic Azawakh dog. Modeling in 3ds max 2008 and rendered with Vray 1.5 RC5. ********************************************* This scene is Ready to render with Vray settings. Clean topology based on quads and tris. This model is ready to be rigged and smoothable. In the folder"maps" you will find all the maps and the HDRI, used for rendering. The maps are in the. max .zip. Based on subdivided geometry (turbosmooth). Real world scale of the model - 75 cm. Body,eyes,eyebrows,whiskers are modeled separately. ********************************************* High resolution textures (color and bump maps are .TGA): color (4096x4096) bump (4096x4096) eye_color (900x900) ******************** Polycount (max/3ds/obj/fbx): body turbosmooth = 0 Verts 5260 Faces 5278 turbosmooth = 1 Verts 21080 Faces 42056 turbosmooth = 0 body,eyes,eyebrows,whiskers = Verts 11108 Faces 10730 turbosmooth = 2 render level body,eyes,eyebrows,whiskers = Verts 92312 Faces 178736 ******************************************* On these renders the post work is only the gradient background,made in photoshop. ******************************************* NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The "obj.zip" is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.
Alto cane realistico dettagliato Azawakh. Modellazione in 3ds max 2008 e rendering con Vray 1.5 RC5. ********************************************* Questa scena è pronta per rendering con le impostazioni di Vray. Topologia pulita basata su quad e tris. Questo modello è pronto per essere truccato e lavabile. Nella cartella "mappe" troverai tutte le mappe e l'HDRI, utilizzato per il rendering. Le mappe sono nel. max .zip. Basato su una geometria suddivisa (turbosmooth). Scala del mondo reale del modello - 75 cm. Corpo, occhi, sopracciglia, baffi sono modellati separatamente. ********************************************* Texture ad alta risoluzione (colore e bump maps sono .TGA): colore (4096x4096) bump (4096x4096) eye_color (900x900) ******************** Polycount (max / 3ds / obj / fbx) : corpo turbosmooth = 0 Verts 5260 Volti 5278 turbosmooth = 1 Verts 21080 Volti 42056 turbosmooth = 0 corpo, occhi, sopracciglia, baffi = Verts 11108 Volti 10730 turbosmooth = 2 rendering livello corpo, occhi, sopracciglia, baffi = Verts 92312 Volti 178736 ** ***************************************** Su questi rendering il lavoro di post è solo il sfondo sfumato, realizzato in photoshop. ******************************************* NOTA: Vray è richiesto per il Scena massima I formati .3ds, .fbx sono geometrici con texture. I materiali standard con i percorsi delle mappe sono allegati. Il "obj.zip" è solo la geometria con texture Coordinate di mappatura. Nessun materiale allegato. Puoi prendere le mappe da .max.zip. e usali.
Sep 14, 2018 Data aggiunta
Sep 30, 2022 ultimo aggiornamento

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