Kitchen Canisters containers 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons4,352
- Vertices4,368
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
MODEL DESCRIPTION
This is a set of 4 canisters.
Highly detailed model.
This model is designed by Syrak Models and is original.
MESH
The model is four objects.
Each Canister has 1092 verts and 1088 polys.
One canister has been modelled and then remodelled for the shorter canisters.
The model is set to real world scale.
All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION
This product is not rigged.
TEXTURES / MATERIALS
4096 x 4096 bump map.
4096 x 4096 mask.
There are no diffuse / colour textures. There are materials only. The black and white mask is to separate the chrome form the brushed metal. There is a bump map to help with the anisotropic / brushed metal effect.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles masks and alpha textures differently it is up to you to work out what will work.
All texture are designed and made by Syrak Models.
The materials will have to be applied manually.
RENDERED
Model is rendered in Cycles / Blender internal.
Oct 02, 2019
date added
Feb 04, 2022
last update
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