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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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キッチンキャニスターコンテナ 3Dモデル

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キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 1
キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 2
キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 3
キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 4
キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 1
キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 2
キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 3
キッチンキャニスターコンテナ royalty-free 3d model - Preview no. 4
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Syrak Models

仕様

  • ジオメトリpolygonal_quads only
  • 多角形4,352
  • 頂点4,368
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Blender
(.blend)
2 MB

Canisters BLEND.zip
Collada
(.dae)
2 MB

Canisters DEA.zip
OBJ
(.obj)
2 MB

Canisters OBJ.zip

説明

MODEL DESCRIPTION This is a set of 4 canisters. Highly detailed model. This model is designed by Syrak Models and is original. MESH The model is four objects. Each Canister has 1092 verts and 1088 polys. One canister has been modelled and then remodelled for the shorter canisters. The model is set to real world scale. All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 4096 x 4096 bump map. 4096 x 4096 mask. There are no diffuse / colour textures. There are materials only. The black and white mask is to separate the chrome form the brushed metal. There is a bump map to help with the anisotropic / brushed metal effect. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles masks and alpha textures differently it is up to you to work out what will work. All texture are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 追加日
Feb 04, 2022 最後の更新

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