LG Smartphones Collection v2 3D Model
0
Specifications
- Geometrysubdivision
- Polygons500,000
- Vertices500,000
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
LG Smartphones Collection v2
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.
The LG phones included in this collection are:
01.LG Optimus F3
02.LG Optimus F7
03.LG Optimus G Pro
04.LG Optimus L5 II Dual E455
05.LG Optimus L5 II E460
06.LG Optimus L7 II Dual P715
07.LG Optimus L7 II P710
IF YOU WANT TO SEE MORE RENDERS OF THE PHONES,JUST DOWNLOAD THE FREE SAMPLES .ZIP
Every .max zip contains 2 .max files:
1: The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
2: Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
The preview images are from the first preview vray scene.
Based on subdivided geometry (turbosmooth).
01.LG Optimus F3
No turbosmooth: 28575 vertices, 25898 polygons.
With Turbosmooth on=2 : 250330 vertices, 481621 polygons.
02.LG Optimus F7
No turbosmooth: 28485 vertices, 25938 polygons.
With Turbosmooth on=2 : 350764 vertices, 677961 polygons.
03.LG Optimus G Pro
No turbosmooth: 51973 vertices, 46232 polygons.
With Turbosmooth on=2 : 300109 vertices, 551387 polygons.
04.LG Optimus L5 II Dual E455
No turbosmooth: 32983 vertices, 29472 polygons.
With Turbosmooth on=2 : 413416 vertices, 794434 polygons.
05.LG Optimus L5 II E460
No turbosmooth: 29361 vertices, 26357 polygons.
With Turbosmooth on=2 : 250799 vertices, 482689 polygons.
06.LG Optimus L7 II Dual P715
No turbosmooth: 32133 vertices, 28695 polygons.
With Turbosmooth on=2 : 238265 vertices, 455452 polygons.
07.LG Optimus L7 II P710
No turbosmooth: 53323 vertices, 47657 polygons.
With Turbosmooth on=2 : 304900 vertices, 560269 polygons.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Nov 01, 2019
date added
Feb 12, 2022
last update
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