M1911A1 - WW2 Version - VR / Game Ready 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons10,856
- Vertices5,773
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
High quality, low poly 3D model of a M1911A1 as manufactured and used by the US Army during world war 2.
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All brand names depicted in this model are fictional, as is the logo on the rear, right.
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There is 2 different sets of textures.
One for a clean, almost unused look and one for a heavy used look.
Each texture set comes with exported maps, optimized for use in Unreal 4, CryEngine 3 and Unity 5
The wood background image used in the renders does not come with this product. the image can be downloaded at 'pexels' website.
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Intended Use:
The model is intended for use in realtime environments, such as video games, but can be used for anything else just as well. It maybe used for still renders or as a background asset in a film environment.
The Model is is built with VR in mind, meaning it looks good from every angle, not just from the rear.
Be adviced: There is no subdivision level available other than the lowpoly, subdivision level 0 !
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Features:
- Highly detailed and realistic
- Model is fully textured.
- Textures are all PBR.
- All Textures are in .png 16 bit format
- Single 4K Map for the Gun
- Single 2K Map for the Bullet and Shell
- Packed texture exports for less files and size
- Metallic workflow for Unreal 4 and Unity 5.
- Specular workflow for CryEngine 3.
- 2 different versions. Clean/New and Used/Dirty
- Units are set to centimeters.
- Model is built in real world scale.
- No Plugins of any kind needed
- All parts of the model are seperated
- All parts are named accordingly
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File Formats:
- Native Maya 2018 ASCII (.ma)
- OBJ (Universal Format)
- FBX (Universal Format)
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Polycount:
- Polygons/Triangles: 10856
- Vertices: 5773
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Textures M1911A1 Clean Version:
Default Channel Maps: BaseColor, Metallic, Roughness, DirectX_Normal, Ambient Occlusion
Unreal 4 Packed Maps: BaseColor, OcclusionRoughnessMetallic, Normal
CryEngine 3 Maps: Diffuse, DDNA, Specular, Ambient Occlusion
Unity 5 Maps: AlbedoTransparency, MetallicSmoothness, Normal, Ambient Occlusion
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Textures M1911A1 Used Version:
Default Channel Maps: BaseColor, Metallic, Roughness, DirectX_Normal, Ambient Occlusion
Unreal 4 Packed Maps: BaseColor, OcclusionRoughnessMetallic, Normal
CryEngine 3 Maps: Diffuse, DDNA, Specular, Ambient Occlusion
Unity 5 Maps: AlbedoTransparency, MetallicSmoothness, Normal, Ambient Occlusion
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Textures Bullet and Shell:
Default Channel Maps: BaseColor, Metallic, Roughness, DirectX_Normal, Ambient Occlusion
Unreal 4 Packed Maps: BaseColor, OcclusionRoughnessMetallic, Normal
CryEngine 3 Maps: Diffuse, DDNA, Specular, Ambient Occlusion
Unity 5 Maps:: AlbedoTransparency, MetallicSmoothness, Normal, Ambient Occlusion
Sep 07, 2018
date added
Mar 09, 2023
last update
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