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Mars 16k 3D Model

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renderpig

Specifications

  • Geometrypolygonal_quads only
  • Polygons10,368
  • Vertices10,374
  • TexturesYes
  • RiggedNo
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3DS
(.3ds)
164 MB

Mars16k_3DS.zip
FBX
(.fbx)
164 MB

Mars16k_FBX.zip
Lightwave
(.lwo)
164 MB

default_scanline 2015
Mars16k_LWO.zip
OBJ
(.obj)
164 MB

Mars16k_OBJ.zip

Description

3D model of planet Mars with high resolution 16k textures. Includes dusk / dawn specular shader. Model is built at 1,000,000:1 scale (1000km=1m) Planet model radius = 3.390 m (Mars radius=3390 km) Textures: This product was made with a linear work flow with 1 object, 3 layers (Surface, Clouds and Atmosphere), 3 material surfaces and 1 UV map: With this in mind, some texture maps assignments need specific colorspace slots as follows: For MarsHi_UV: surface_name in this case is MarsSurface surface_name_c = color / albedo map: 16384 x 8192, set to sRGB surface_name_n = normal map: 16384 x 8192, set to Linear surface_name in this case is MarsClouds surface_name_c = color / albedo map: 8192 x 4096, set to sRGB surface_name_alpha = transparency / opacity map: 8192 x 4096, set to Linear Stars background map available as product support download. File formats: - Lightwave (.lwo & .lws) package has all maps applied including incidence gradient setup for the Atmosphere layer, and Blinn nodal setup on specular shading for dynamic sun reflection depending on viewing angle (warmer sunset color when viewed near horizon line). Layout scene file includes rotation animation and 5 camera angles. - All other formats (.obj, .fbx, .3ds) will open with color / albedo map applied, all other textures will need to be assigned. Instructions in Product_Info text file.
Sep 16, 2020 date added
Mar 03, 2022 last update

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