Maya Realistic Grass instancing 3D Model
0
Specifications
- Geometrypolygonal
- Polygons18
- Vertices254
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
EASY TO USE:
1) import the scene
2) emit particles from your ground polygon
3) assign the imported "grass particles" to your emitter
4) happy render!
Margerita flowers are another particle shape and can be controlled separately, changing their amount and distribution through a procedural noise texture.
The lower grass is a "dead grass" layer, made of brown-flat on the ground grass to simulate a natural grass.
Oct 15, 2019
date added
Apr 27, 2023
last update
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