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Microlab SOLO-4C 3D Model

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Microlab SOLO-4C royalty-free 3d model - Preview no. 1
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29
00
Royalty Free LicenseEditorial Only
Simple returns
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Works out of the box
11 visits
meYoouunng

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons38,590
  • Vertices40,687
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

Cinema 4D
(.c4d)
97 MB

advanced
Microlab_SOLO_4C_Model_and_Textures_C4D.rar
3ds Max
(.max)
97 MB

vray 3.4
Microlab_SOLO_4C_Model_and_Textures_MAX.rar
FBX
(.fbx)
5 MB

Microlab_SOLO_4C_FBX.rar
OBJ
(.obj)
4 MB

Microlab_SOLO_4C_OBJ.rar

Description

Realistic 3D model of the Microlab SOLO-4C, model has a very high detail. The model is suitable for any visual production - broadcast, advertising, design visualization, etc The model has a fully textured, detailed design that allows for close-up renders Originally created with CINEMA 4D R18, also it has the 3ds Max 2017 (V-Ray 3.4), FBX and OBJ || GENERAL || Model is built to real-world scale Units used: Centimeters Model Dimensions (Speaker): 16.3 cm x 27.55 cm x 23.1 cm Scene objects are organized by layers No third-party renderer or plug-ins needed, apart from format 3ds Max 2017 (V-Ray 3.4) need V-Ray render || SPECS || This model contains 38590 polygons: Left Speaker: 11846 polygons Right Speaker: 23789 polygons Remote Control: 2955 polygons This model contains 154294 polygons with Subdivision Level 1 Geometry is Polygonal Quads/Tris || PRESENTATION IMAGES || Most of preview images are rendered with Advanced Render 1 preview image are rendered with V-Ray No Photoshop or compositing used. Product is ready to render out-of-the-box. Lights and cameras are included in the .C4D and .MAX files || TEXTURES & MATERIALS || 2 Materials: 1 Texture Atlas for Speakers (4096x4096 and 8192x8192) and 1 Texture Atlas for Remote Control (4096x4096) DCC SpecGloss (Production): 4096x4096-8192x8192 .PNG (12 Maps) - Diffuse, Specular, Metallic (IOR Mask), Glossiness, Refraction, Emissive, Normal DirectX PBR SpecGloss (Real Time Engines): 4096x4096-8192x8192 .PNG (11 Maps) - Diffuse, Specular, Glossiness Refraction, Emissive, Normal DirectX PBR MetalRoughness (Real Time Engines): 4096x4096-8192x8192 .PNG (11 Maps) - BaseColor, Metallic, Roughness Refraction, Emissive, Normal DirectX Environment: 2048x1024 .HDR (1 Map) - HDRI All materials included All materials correctly named All textures included (.PNG format) All textures correctly named Textures parts are UV Mapped
Oct 28, 2019 date added
Mar 01, 2022 last update

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