High Quality monster model suitable for cinematic rendering. Low poly count will also allow for use in real-time engines. The 8k Displacement map makes using the normal map optional as it preserves all high frequency detail.
This model is to scale. Approx 100 Meters tall.
Presentation images were rendered using Maya and Vray unless stated otherwise with in image text.
** 3ds Max / Vray version added. See image above to see render.**
OBJ & FBX versions don't include maps. Please download Maya / Max versions for maps.
Poly & Vertex Count
body 4982 / 4954
Spikes 12406 / 12789
Eyes 260 / 144
Tongue 590 / 592
Teeth 3876 / 4256
Gum 712 / 733
Claws 1168 / 1276
BODY / TEETH / TONGUE / CLAWS
Color, Specular, Normal, Displacement = 8192x8192
Color, Specular, Normal = 8192x8192
Maya Ramp texture
Besides the backgrounds all the preview images have not been adjusted in post. Renders will look the same as shown.
NOTE: Other versions of this model will be available soon. Rigged and non-rigged versions using
Vray and Mental ray as well as 3DS Max.