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Custom 3D Models

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni23,994
  • vertici24,844
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Maya
(.ma)
223 MB

vray 2.30.01
Godzilla.zip
OBJ
(.obj)
1 MB

Godzilla OBJ.zip
FBX
(.fbx)
1 MB

Godzilla FBX.zip
3ds Max
(.max)
223 MB

mentalray
Godzilla_Mental_Ray_Max.zip
Maya
(.ma)
223 MB

mentalray
Godzilla_Mental_Ray.zip
3ds Max
(.max)
223 MB

vray 2.30.01
Godzilla Max.zip
(.gltf)
141 MB

168-gltf-extended.gltf.zip
(.gltf)
144 MB

168-gltf-extended.glb
(.gltf)
7 MB

168-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
7 MB

168-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
145 MB

168-max-extended.max.zip
(.usdz)
54 MB

168-usdz-extended.usdz

Descrizione

High Quality monster model suitable for cinematic rendering. Low poly count will also allow for use in real-time engines. The 8k Displacement map makes using the normal map optional as it preserves all high frequency detail. This model is to scale. Approx 100 Meters tall. Presentation images were rendered using Maya and Vray unless stated otherwise with in image text. ** 3ds Max / Vray version added. See image above to see render.** OBJ & FBX versions don't include maps. Please download Maya / Max versions for maps. Poly & Vertex Count body 4982 / 4954 Spikes 12406 / 12789 Eyes 260 / 144 Tongue 590 / 592 Teeth 3876 / 4256 Gum 712 / 733 Claws 1168 / 1276 Textures BODY / TEETH / TONGUE / CLAWS Color, Specular, Normal, Displacement = 8192x8192 Spikes Color, Specular, Normal = 8192x8192 EYES Maya Ramp texture Besides the backgrounds all the preview images have not been adjusted in post. Renders will look the same as shown. NOTE: Other versions of this model will be available soon. Rigged and non-rigged versions using Vray and Mental ray as well as 3DS Max.
Modello di mostro di alta qualità adatto per il rendering cinematografico. Il basso numero di poligoni consentirà anche l'uso in motori in tempo reale. La mappa 8k Displacement rende l'utilizzo della normale mappa opzionale in quanto conserva tutti i dettagli delle alte frequenze. Questo modello è in scala. Circa 100 metri di altezza. Le immagini di presentazione sono state renderizzate usando Maya e Vray se non diversamente specificato nel testo dell'immagine. ** Aggiunta la versione 3ds Max / Vray. Vedi l'immagine sopra per vedere il rendering. ** Le versioni OBJ e FBX non includono le mappe. Si prega di scaricare le versioni Maya / Max per le mappe. Poly e Vertex Count body 4982/4954 Spikes 12406/12789 Occhi 260/144 Lingua 590/592 Denti 3876/4256 Gum 712/733 Artigli 1168/1276 Trame CORPO / DENTI / LINGUA / CLAWS Colore, Speculare, Normale, Spostamento = 8192x8192 Spighe Colore, Speculare, Normale = 8192x8192 OCCHI Maya Ramp texture Oltre agli sfondi, tutte le immagini di anteprima non sono state regolate in post. I rendering avranno lo stesso aspetto mostrato. NOTA: altre versioni di questo modello saranno presto disponibili. Versioni truccate e non truccate con Vray e Mental ray e 3DS Max.
Sep 25, 2018 Data aggiunta
Oct 11, 2021 ultimo aggiornamento

Recensioni

Di kingpiccio su 5 anni fa rispondere
Facile da usare
Rapporto qualità-prezzo
Tempo salvato
Hi, I want a refund on the Gozilla file which I purhased because the .OBJ fie is printing inLo - poly which is not what was shown in the order page. Please provide me with a high poly file similar to the images shown in the order page otherwise please refund the full amount I paid immediately
Di rgenomal su 2 anni fa rispondere