Nightmare creature 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons41,012
- Vertices42,719
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Ultra realistic model of Nightmare creature.
Character contains 7 objects: Nightmare_body, eyes, nails, teeth, tongue, hairs on a spine and hairs on a chest.
Project contains a lor of types of textures.
Nightmare_body : mid scatter, shallow scatter, deep scatter, normal map, vector displacement map, specular map.
Eyes: diffuse(can be used as a emissive map)
Nails: diffuse, normal map
Tongue: diffuse, normal map
Teeth: diffuse, normal map
Subdivison type: Catclark (but you can use maya smooth)
All textures is .tif extension (just in case vector displacement map is .tif and .tx)
* ZTL included
* non-overlapping faces.
* Hair was done by nHair.
* Very clean model, has only quads.
* 4096x4096, 2048x2048, 1811x1811(eyes) textures.
* Light and Render setup for MtoA 1.2.4.3
* All objects and materials named correctly
* Real World scale size, the scene measurements are in m
* Different types of file formats.
* SSS Arnold skin shader setup
May 26, 2020
date added
Nov 11, 2021
last update
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