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Nightmare creature 3D Model

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Nightmare creature royalty-free 3d model - Preview no. 1
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Nightmare creature royalty-free 3d model - Preview no. 9
Nightmare creature royalty-free 3d model - Preview no. 10
Nightmare creature royalty-free 3d model - Preview no. 11
Nightmare creature royalty-free 3d model - Preview no. 12
Nightmare creature royalty-free 3d model - Preview no. 1
Nightmare creature royalty-free 3d model - Preview no. 2
Nightmare creature royalty-free 3d model - Preview no. 3
Nightmare creature royalty-free 3d model - Preview no. 4
Nightmare creature royalty-free 3d model - Preview no. 5
Nightmare creature royalty-free 3d model - Preview no. 6
Nightmare creature royalty-free 3d model - Preview no. 7
Nightmare creature royalty-free 3d model - Preview no. 8
Nightmare creature royalty-free 3d model - Preview no. 9
Nightmare creature royalty-free 3d model - Preview no. 10
Nightmare creature royalty-free 3d model - Preview no. 11
Nightmare creature royalty-free 3d model - Preview no. 12
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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DanilovX3D

Specifications

  • Geometrypolygonal_quads only
  • Polygons41,012
  • Vertices42,719
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

FBX
(.fbx)
354 MB

FBX.rar
Maya
(.ma)
361 MB

arnold
MAYA.zip
OBJ
(.obj)
361 MB

OBJ.zip
Zbrush
(.ztl)
146 MB

ztl.zip

Description

Ultra realistic model of Nightmare creature. Character contains 7 objects: Nightmare_body, eyes, nails, teeth, tongue, hairs on a spine and hairs on a chest. Project contains a lor of types of textures. Nightmare_body : mid scatter, shallow scatter, deep scatter, normal map, vector displacement map, specular map. Eyes: diffuse(can be used as a emissive map) Nails: diffuse, normal map Tongue: diffuse, normal map Teeth: diffuse, normal map Subdivison type: Catclark (but you can use maya smooth) All textures is .tif extension (just in case vector displacement map is .tif and .tx) * ZTL included * non-overlapping faces. * Hair was done by nHair. * Very clean model, has only quads. * 4096x4096, 2048x2048, 1811x1811(eyes) textures. * Light and Render setup for MtoA 1.2.4.3 * All objects and materials named correctly * Real World scale size, the scene measurements are in m * Different types of file formats. * SSS Arnold skin shader setup
May 26, 2020 date added
Nov 11, 2021 last update

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