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Old Greenhouse 3D Model

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Old Greenhouse royalty-free 3d model - Preview no. 1
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Old Greenhouse royalty-free 3d model - Preview no. 12
Old Greenhouse royalty-free 3d model - Preview no. 1
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Old Greenhouse royalty-free 3d model - Preview no. 10
Old Greenhouse royalty-free 3d model - Preview no. 11
Old Greenhouse royalty-free 3d model - Preview no. 12
19
00
Royalty Free LicenseAll extended uses
Simple returns
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Works out of the box
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Luchador

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons5,137
  • Vertices5,872
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

OBJ
(.obj)
31 MB

greenhouse_obj.zip
3ds Max
(.max)
32 MB

greenhouse_2010_max.zip
3ds Max
(.max)
32 MB

default_scanline
greenhouse_2013_max.zip
FBX
(.fbx)
32 MB

greenhouse_fbx.zip

Description

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013.. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (2 Objects) • greenhouse • greenhouse_glass || Geometry || • 10094 Total Tris • 5137 Total Polys • 5872 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:386'' x L:154'' x H:125'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 2048x2048 diffuse and normal maps for the greenhouse • 2048x2048 diffuse, gloss and opacity maps for the glass • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Feb 28, 2018 date added
Oct 17, 2022 last update

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