This is a realistic panthera onca model with a real size, The character owns a complete set of maps, rigging, hair, animation, and UV unwarped, created by blender 2.79b, rendered by Cycle Renderder. We deliberately made the maps of body skin and hair different in order to adjust easily and reach a better effect. There are the animation of walking and running. You can put it into a scene and use it.
The model is a real size, with 1 meter unit.
Putting it to your project to render without cleaning.
No part-name confusion when importing several models into a scene.
No external addons needed.
There is no lights and cameras.
The size of maps:
There are a blender project and models like abc, fbx, obj, stl, and 3ds.
The number of polygons
the number of verts: 40169
the number of edges: 80246
the number of body faces: 27262
the number of paw faces: 6080
the number of outer eyeball faces: 3968
the number of inner eyeball faces: 1280
the number of corneal faces: 368
the number of eyelid peeling faces: 240
the number of lacrimal gland faces: 736
the number of tongue faces: 560
There are a complete control system to make users create complex animation and a wonderful weight to change the posture flexibly.
Elbow and knee pole vector
Stretchable legs and arms
Face controller and facial expression control panel
IK and FK of Limbs, with switchable controller
The following effect of neck and head, with customizable switch
Cartilage controller of body, limbs, neck, tail.
Multiple controllers on the foot, that contains load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.
running , 13 frames, with cyclic animation.
walking, 38 frames, with cyclic animation in place.
The rendering time is long because of the large number of hair. You can optimize the hair on the background.
List the optimization methods below:
1. Decreasing the numbers of hair children, and increasing the thickness of hair.
2. Decreasing the steps of interpolated spine
In addtion, the charcater can be rendered dirctly into a scene.