Black Panther Animated 3D Model
Specifications
- Geometrypolygonal_quads only
- Polygons8,400
- Vertices8,617
- TexturesYes
- RiggedYes
- AnimatedYes
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Animated Black Panther 3d Model
Black Panther Animated - is a high-quality photorealistic 3d model to add more details and realism to your rendering projects. Fully detailed and textured 3d model. Detailed enough for close-up renders. Final images rendered with mental ray.
Features:
- High-quality polygonal model - correctly scaled accurate representation of the original objects.
- Objects are contained in a layer structure, with the layer having the same name as the product.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- The model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models are grouped for easy selection, objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up is necessary, just drop the model into your scene and start rendering.
- No special plug-in needed to open the scene.
Textures formats and resolution:
The model is provided with high-resolution texture (color maps are .JPG, and PNG formats):
- Panther_Diffuse_UVs (4096x4096)
- Panther_Glossiness (4096x4096)
- Panther_Hair_Cut (4096x4096)
- Panther-mouth-UVW (4096x4096)
- Panther-mouth-Bump (4096x4096)
- Panther-mouth-Normal-Map (4096x4096)
- Nails_UVs (4096x4096)
Mesh Totals
- Body - Polys:4126; Vertices:4179,
- Body-Hair - Polys:2820; Vertices:2968,
- Mouth - Polys:3890; Vertices:3974,
- Nails - Polys:384; Vertices:464,
Subtotal: Leopard (Group); - Polys:11220; Vertices:11585. Total: Leopard (Group) + riggings; - Polys:12663; Vertices:12525.
Rigging and Animation:
Rigging was done via the CAT object. Animation done via CAT Motion and Animation Layers... Frame Rate is NTSC (FPS:30)
- 1) WalkAndRun (In CatMotion Editor (the paw icon) you will find the main two layers)
- - Walk (01-50)
- - Run (01-15)
- 2) +L Walk 50f Adjustment
- 3) +L Run 15f Adjustment
- 4) +W Ear Motion (Adjustment World - Ear motion)
- 5) +W Mouth Closed (Adjustment World - Mouth Closed)
- 6) +W Eyes Closed (Adjustment World - Eyes Closed)
- 7) Abs Standing Pose (Absolute layer)
- 8) Abs Signature Image (Absolute layer)
- 9) +L Gravity Adjustment
- 10) Abs Run Cycle 15f
Notes: To activate the animation you have to select any bone first, then select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate ("CATMotion" walk/run-cycle) animation layer... Walk and run have their own separate adjustment layers that should be activated depending on the animals running or walking. Simply turn on or off the animation layers.
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