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Picture frame 3D Model

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Picture frame royalty-free 3d model - Preview no. 1
Picture frame royalty-free 3d model - Preview no. 2
Picture frame royalty-free 3d model - Preview no. 3
Picture frame royalty-free 3d model - Preview no. 4
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Picture frame royalty-free 3d model - Preview no. 8
Picture frame royalty-free 3d model - Preview no. 9
Picture frame royalty-free 3d model - Preview no. 10
Picture frame royalty-free 3d model - Preview no. 11
Picture frame royalty-free 3d model - Preview no. 12
Picture frame royalty-free 3d model - Preview no. 1
Picture frame royalty-free 3d model - Preview no. 2
Picture frame royalty-free 3d model - Preview no. 3
Picture frame royalty-free 3d model - Preview no. 4
Picture frame royalty-free 3d model - Preview no. 5
Picture frame royalty-free 3d model - Preview no. 6
Picture frame royalty-free 3d model - Preview no. 7
Picture frame royalty-free 3d model - Preview no. 8
Picture frame royalty-free 3d model - Preview no. 9
Picture frame royalty-free 3d model - Preview no. 10
Picture frame royalty-free 3d model - Preview no. 11
Picture frame royalty-free 3d model - Preview no. 12
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
40 visits
naporniy

Specifications

  • Geometrypolygonal_quads only
  • Polygons166
  • Vertices168
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

3ds Max
(.max)

vray 3.40.01
Picture_frame(2012).max
FBX
(.fbx)

Picture_frame.FBX
3ds Max
(.max)

vray 3.40.01
Picture_frame.max
OBJ
(.obj)

Picture_frame.obj

Description

This is model of vintage picure frame. --- Mesh --- 166 - polys. 168 - vertices. --- Maps --- - diffuse; - bump; - secular; - glossiness; - displacement; Maps resolution - 2048p. --- Notes --- I include a file Picture_frame.psd with all layers for all maps, so you can easily change each texture as you want: change color or delete scratches. Measures of pictures 76x64 cm. But you can easily resize the frame. Just move vertex of the mesh as you want and then do the same in Unwrap modifier. All textures are tiled. Model use tiled texture. So you can easily scale measures, just fix tiled UV after scale.
Oct 01, 2019 date added
Aug 07, 2021 last update

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