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Renaissance Palace Blue 3D Model

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Steno Scarduelli

Specifications

  • Geometrypolygonal_quads only
  • Polygons155,396
  • Vertices92,120
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

Blender
(.blend)
49 MB

cycles
IT_Palace_R2_Blue_Blend.rar
OBJ
(.obj)
2 MB

IT_Palace_R2_Blue_Obj.rar
FBX
(.fbx)
4 MB

IT_Palace_R2_Blue_Fbx.rar
X file
(.x)
3 MB

IT_Palace_R2_Blue_DirectX.rar

Description

A late 14th century Italian palace, from the "View of the Ideal Town" painting by Fra' Carnevale. This is a high polycount model fit for general visualization. Modelled in real world scale, this palace is 17,5 meters wide, and 19,3 meters tall (based upon a wild guess). This model is centered at the origin with zeroed transforms. Rendered in Blender Cycles and issued in polygonal form. Geometry isfull quads and is not built for subdivision. Shading is set at 35 degrees. This model consists of several objects kept unfrozen for easier customization, seven materials, each with a set of PBR textures in .Png format. Size varies from 512 to 2048 pixels. All sets include Base Colour, Roughness, Metal, Normal (OpenGL), Height,Ambient Occlusion. Materials and textures names match. This building is part of a series meant to replicate all buildings in the painting, naming convention is based upon that: IT_Blue_Palace_R2, meaning "Ideal Town palace with blue plaster, second buildin on the right". Cycles materials need to be rebuilt when used in different applications than Blender, but they export as Phong materials when exported to .Fbx. Textures for exchange formats are issued as a separate download in the Support Files Section. A second dedicated .Zip contains the same textures in V-Ray format. Lighting rig included.
Dec 28, 2019 date added
May 04, 2022 last update

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