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SCAR-H Assault Rifle 3D Model

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SCAR-H Assault Rifle royalty-free 3d model - Preview no. 1
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 2
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 3
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 4
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 5
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 6
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 7
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 8
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 9
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 10
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 1
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 2
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 3
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 4
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 5
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 6
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 7
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 8
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 9
SCAR-H Assault Rifle royalty-free 3d model - Preview no. 10
19
00
Royalty Free LicenseEditorial Only
Simple returns
Best Price Guarantee
Works out of the box
47 visits
Rhineaux

Specifications

  • Geometrypolygonal
  • Polygons82,737
  • Vertices47,182
  • TexturesNo
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

3DS
(.3ds)
1 MB

3DS.zip
FBX
(.fbx)
2 MB

FBX.zip
3ds Max
(.max)
1 MB

vray 2.40.04
MAX2011.zip
3ds Max
(.max)
1 MB

vray 2.40.04
MAX2012.zip
3ds Max
(.max)
1 MB

vray 2.40.04
MAX2013.zip
3ds Max
(.max)
1 MB

vray 2.40.04
MAX2014.zip
OBJ
(.obj)
1 MB

OBJ.zip
OBJ
2 MB

maps.zip
OBJ
2 MB

maps.zip

Description

Very high-fidelity model of a SCAR-H assault rifle. The model is high-poly, fully smoothable, and has basic shaders blocked in. The topology is clean and edge-flow is good. The entire model uses one multi-sub object texture, so you can attach and detach pieces freely. All edges have control edges in place for proper smoothing in any program. It is recommended that you smooth it at least once before rendering. Can be used for high-quality renders, or if you wish to rebuild a low poly version, for normal map baking.
Oct 14, 2019 date added
Oct 02, 2022 last update

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