Sci-fi Scene for renders- Rework Quantum 3D Model
0
Specifications
- Geometrypolygonal
- Polygons3,702,482
- Vertices1,982,776
- TexturesNo
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
- Hi friends! This time I'm in a hurry to present you the next render scene called Quantum!
- Thus, the whole structure consists of blocks and parts, bevels were made in each block, a UV scan was made on each part.
- The project can contain details to which you apply a material color. You can use tile textures, as there is a UV scan.
- Suitable for concepts, for rendering, can also be added to engines, but only for rendering, not suitable for implementation in the game, you need to optimize! Or just practice rendering, texturing! I hope you enjoy it!
Technical specifications
- 54 Mesh
- 7 Kamera
- 35 Light
- Textures -Tiling Patern Map
- Materials Color - Yes
- UV - Yes
- Verts - 1 982 776
- Faces - 1 996 774
- Tris - 3 702 482
Release Notes
- Several changes have been made to the project.
- The project structure has been redesigned and the number of objects has been reduced by combining several parts into one.
- A texture map of Roughness has been added
- A texture map 2 normal patterns have been added to create a floor material
- light material has been redesigned
- light sources have been redesigned
- detailing on some details has been added
- post-processing nodes have been connected
- the Cycles render has been configured.
May 08, 2020
date added
Apr 08, 2024
last update
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