Special Force Soldier 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons59,258
- Vertices61,768
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Hello, my dear Customer!
I am happy to present you Special Force Soldier 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
- Units used: Meters
- Native file format: Blender 2.91
------------------------------ USAGE------------------------------------
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
----------------------------- PIPELINE:----------------------------------
- Lowpoly and Highpoly models made in Blender 2.91.
- UV mapped in Blender 2.91.
- Baked in Marmoset Toolbag 4.
- Textured in Substance Painter.
- Rendered in Cycles + Marmoset Toolbag 4.
--------------------------- TOPOLOGY/LODs: --------------------------------
US force soldier model consist of 2 objects:
- Soldier_Body: 69.165 tris
- Soldier_Equipment: 46.608 tris
NO LODs provided for this model.
Only Quads and Tris topology used.
--------------------------- MATERIALS: --------------------------------
Model use 2 materials total:
- Soldier_Body
- Soldier_Equipment
Blender 2.91 version use Cycles materials type (Principled shader).
------------------------ TEXTURES and UV:-------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.
TEXEL DENSITY:
- Soldier_Body: 3420px/m (8K textures)
- Soldier_Equipment: 8240px/m (8K textures)
TEXTURES:
- Base_Color.png (8192x8192px) - met/rough
- Metallic.png (8192x8192px) - met/rough
- Roughness.png (8192x8192px) - met/rough
- Diffuse.png (8192x8192px) - spec/glos
- Specular.png (8192x8192px) - spec/glos
- Glossiness.png (8192x8192px) - spec/glos
- Normal.png (8192x8192px)
- AO.png (8192x8192px)
- Opacity.png (8192x8192px)
TOTAL: 17 textures in archive
-------------------------- DESCRIPTION:------------------------------
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurement are meters
-------------------------------- NOTES:----------------------------------
- The 'other' format on product page is .MTL format for .obj model.
Click on 'Gerhald3D' to the right side of the screen to see our other models.
You will like it!
Gerhald3D.
I am happy to present you Special Force Soldier 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
- Units used: Meters
- Native file format: Blender 2.91
------------------------------ USAGE------------------------------------
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
----------------------------- PIPELINE:----------------------------------
- Lowpoly and Highpoly models made in Blender 2.91.
- UV mapped in Blender 2.91.
- Baked in Marmoset Toolbag 4.
- Textured in Substance Painter.
- Rendered in Cycles + Marmoset Toolbag 4.
--------------------------- TOPOLOGY/LODs: --------------------------------
US force soldier model consist of 2 objects:
- Soldier_Body: 69.165 tris
- Soldier_Equipment: 46.608 tris
NO LODs provided for this model.
Only Quads and Tris topology used.
--------------------------- MATERIALS: --------------------------------
Model use 2 materials total:
- Soldier_Body
- Soldier_Equipment
Blender 2.91 version use Cycles materials type (Principled shader).
------------------------ TEXTURES and UV:-------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.
TEXEL DENSITY:
- Soldier_Body: 3420px/m (8K textures)
- Soldier_Equipment: 8240px/m (8K textures)
TEXTURES:
- Base_Color.png (8192x8192px) - met/rough
- Metallic.png (8192x8192px) - met/rough
- Roughness.png (8192x8192px) - met/rough
- Diffuse.png (8192x8192px) - spec/glos
- Specular.png (8192x8192px) - spec/glos
- Glossiness.png (8192x8192px) - spec/glos
- Normal.png (8192x8192px)
- AO.png (8192x8192px)
- Opacity.png (8192x8192px)
TOTAL: 17 textures in archive
-------------------------- DESCRIPTION:------------------------------
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurement are meters
-------------------------------- NOTES:----------------------------------
- The 'other' format on product page is .MTL format for .obj model.
Click on 'Gerhald3D' to the right side of the screen to see our other models.
You will like it!
Gerhald3D.
Sep 13, 2020
date added
Sep 17, 2021
last update
Reviews
There are currently no reviews for this product.
Why not be the first one to break the ice?


































