Tesla Roadster 2 with Interior 3D Model
0
Specifications
- Geometrysubdivision
- Polygons155,255
- Vertices160,607
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Tesla Roadster 2020 Prototype with detailed Interior and Physics Rig.
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Element 3D. Enviroments, lighting setups, and underglow are not included. This is the 2 seater (SpaceX) version of the Roadster. You can find more close-up renders of the Tesla wheels with the Michelin tires, or purchase them separately, in my store.
[Technical Information]
_C4D_Octane- Cinema 4D project file with Octane shaders, using some of the 8K PBR textures, dedicated texture masks, and procedural shaders. This is where all the renders come from.
_ORBX- Octane Standalone Package with embeded textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone).
_SPP- Substance Painter project file. You can edit the PBR textures for all file formats bellow, and even re-export render engine specific versions (Vray, Unreal Engine, Unity, Reddshift, Corona, Arnold, and more). The carpaint flakes are not baked into the PBR textures, but are set-up in Substance Painter and ready for export.
_TEX- Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default.
_TEX_8K- Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR).
_C4D- Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter.
_FBX- Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ- OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2.
_E3D- Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ at subdiv Lv. 1, and the PBR textures. Swap the OBJ for any of the other subdivision versions to adjust polygonal detail.
_MAX- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at various resolutions (Metal/Rough PBR):.dae(Collada), .usdz(AR), .gltf/.glb(Khronos Group).
All files are zipped.
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Element 3D. Enviroments, lighting setups, and underglow are not included. This is the 2 seater (SpaceX) version of the Roadster. You can find more close-up renders of the Tesla wheels with the Michelin tires, or purchase them separately, in my store.
[Technical Information]
- Real world scale.
- All geometry is subdivision ready.
- All glass geometry has thickness.
- Tight and consistent tolerance between all the panels (3 mm).
- The car is rigged with the Dynamics system in Cinema 4D (for all C4D files, Octane and Physical Render). Basically a drifting simulator.
- Fully unwrapped, non-overlapping UV's.
- Polygon selections for all sub-parts, so you can easily separate or re-shade specific parts.
- 8K PBR Textures (Includes an 8K vector based Displacement Map for the tire sidewall).
- Normal maps are OpenGL, invert the green channel to convert to DirectX.
- No N-gons, Isolated Vertices, or Complex Poles.
_C4D_Octane- Cinema 4D project file with Octane shaders, using some of the 8K PBR textures, dedicated texture masks, and procedural shaders. This is where all the renders come from.
_ORBX- Octane Standalone Package with embeded textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone).
_SPP- Substance Painter project file. You can edit the PBR textures for all file formats bellow, and even re-export render engine specific versions (Vray, Unreal Engine, Unity, Reddshift, Corona, Arnold, and more). The carpaint flakes are not baked into the PBR textures, but are set-up in Substance Painter and ready for export.
_TEX- Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default.
_TEX_8K- Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR).
_C4D- Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter.
_FBX- Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ- OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2.
_E3D- Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ at subdiv Lv. 1, and the PBR textures. Swap the OBJ for any of the other subdivision versions to adjust polygonal detail.
_MAX- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at various resolutions (Metal/Rough PBR):.dae(Collada), .usdz(AR), .gltf/.glb(Khronos Group).
All files are zipped.
Mar 28, 2020
date added
Feb 09, 2022
last update
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