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Kollimator Docter Sight II 3D-Modell

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Kollimator Docter Sight II royalty-free 3d model - Preview no. 1
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Funktioniert aus dem Kasten heraus
8 Besuche
3d craft

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone5,702
  • Scheitelpunkte5,723
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Cinema 4D
(.c4d)
7 MB

advanced
Docter_C4D.zip
FBX
(.fbx)
7 MB

Docter_FBX.zip
OBJ
(.obj)
8 MB

Docter_OBJ.zip
Collada
(.dae)
7 MB

Docter_DAE.zip
3DS
(.3ds)
8 MB

Docter_3DS.zip

Beschreibung

3d model Collimator Docter Sight II Created in Cinema 4D R19 and shown with Advanced Render. Native The file is equally correctly opened in 19, 20 and in the 18 version of Cinema 4D Modeled for subdivision - only quads polygons. Model is built to real-world scale. Used C4D scene units: centimeters. The size: Length 4,6 cm, Height 2,4 cm, Width 2,5 cm. SPEC: 3d model consists of 6 objects. polygons: 5702 points: 5723 Subdivision Surface Level 1: polygons: 28514 points: 28559 Subdivision Surface Level 2: polygons: 96932 points: 96977 Textures: The scene has 2 materials, 6 texture resolution (4096x4096) in format JPEG(.jpg)., Included HDRI map. Other formats exported as base mesh: 3DS OBJ FBX (6(2010)) DAE (COLLADA 1,4) In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened. To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor. And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map. For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode. Abbreviations of names of textures: Color - Color, Color reflection Difus - Diffusion, Color Refl - Reflection, Color reflection Roug - Roughness Bump - Bump, Displacement Norm - Normal
Oct 28, 2019 Datum hinzugefügt
Dec 20, 2021 letztes Update

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