Collimator Docter Sight II Model 3D
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Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki5,702
- Wierzchołki5,723
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
3d model Collimator Docter Sight II
Created in Cinema 4D R19 and shown with Advanced Render.
Native The file is equally correctly opened in 19, 20 and in the 18 version of Cinema 4D
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The size: Length 4,6 cm, Height 2,4 cm, Width 2,5 cm.
SPEC:
3d model consists of 6 objects.
polygons: 5702
points: 5723
Subdivision Surface Level 1:
polygons: 28514
points: 28559
Subdivision Surface Level 2:
polygons: 96932
points: 96977
Textures:
The scene has 2 materials, 6 texture resolution (4096x4096) in format JPEG(.jpg)., Included HDRI map.
Other formats exported as base mesh:
3DS
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.
Abbreviations of names of textures:
Color - Color, Color reflection
Difus - Diffusion, Color
Refl - Reflection, Color reflection
Roug - Roughness
Bump - Bump, Displacement
Norm - Normal
Oct 28, 2019
Data dodania
Dec 20, 2021
Ostatnia aktualizacja
Recenzje
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