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Hockeyfeld 3D-Modell

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Hockeyfeld royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
1,838 Besuche
Peter Iliev

Spezifikationen

  • Geometriepolygonal
  • Polygone43,263
  • Scheitelpunkte44,718
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnone

Formate & Dateien

3DS
(.3ds)

Hockey_Field_by_Peter_Iliev_3ds.rar
FBX
(.fbx)

Hockey_Field_by_Peter_Iliev_fbx.rar
3ds Max
(.max)
2 MB

vray 3.00.03
Hockey_Field_by_Peter_Iliev_max.rar
OBJ
(.obj)
1 MB

Hockey_Field_by_Peter_Iliev_obj.rar
(.gltf)
5 MB

482-gltf-extended.gltf.zip
(.gltf)
6 MB

482-gltf-extended.glb
(.gltf)
1 MB

482-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

482-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
8 MB

482-max-extended.max.zip
(.usdz)
9 MB

482-usdz-extended.usdz
2 MB

Hockey_Field_Textures.rar

Beschreibung

--General-- 3D model of 30 X 60 meters Ice Hockey Field with walls. The lines, indications and other measurements are correctly scaled and following the European Ice Hockey Regulations. Scoreboard object included. Detailed enough for close-up renders. Native file format: 3ds Max Design 2014 - V-Ray Scene. --Geometry-- The topology contains only polygonal faces. The objects are without smoothing modifier. Total Polygons: 43 263 Total Vertices: 44 718 --Rendering-- The presented images are rendered with V-Ray 3.00.03. V-Ray light scene is included. --Textures-- Field texture pixel dimension: 5252 X 10 000. The textures are included. --Scale-- The model is in real sizes. --File formats-- .max max - V-Ray render scene .3ds file .fbx file .obj file
Sep 17, 2018 Datum hinzugefügt
Oct 18, 2021 letztes Update

Bewertungen

Можно узнать размеры всего поля с радиусами ?
Von yegorbutovskyi auf Vor 5 Jahren Antworten
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Preis-Leistungs-Verhältnis
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The model looks great and I was able to easily incorporate it into my ARcore project. I was also able to replace the original ice surface image Hockey.jpg with my own image. Unfortunately I have not been able to figure out how to get the rest of the model's components (the boards, the transparent plexiglass and the yellow and blue markers) to display their textures correctly. It would be very helpfull if the author provides instructions on where should those jpg files be placed in an Android and iOS projects.
Von vnenov auf Vor 8 Jahren Antworten
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