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Terrain de hockey modèle 3D

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Terrain de hockey royalty-free 3d model - Preview no. 1
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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
1,838 visites
Peter Iliev

Caractéristiques

  • Géométriepolygonal
  • Des polygones43,263
  • Sommets44,718
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnone

Formats et fichiers

3DS
(.3ds)

Hockey_Field_by_Peter_Iliev_3ds.rar
FBX
(.fbx)

Hockey_Field_by_Peter_Iliev_fbx.rar
3ds Max
(.max)
2 MB

vray 3.00.03
Hockey_Field_by_Peter_Iliev_max.rar
OBJ
(.obj)
1 MB

Hockey_Field_by_Peter_Iliev_obj.rar
(.gltf)
5 MB

482-gltf-extended.gltf.zip
(.gltf)
6 MB

482-gltf-extended.glb
(.gltf)
1 MB

482-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

482-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
8 MB

482-max-extended.max.zip
(.usdz)
9 MB

482-usdz-extended.usdz
2 MB

Hockey_Field_Textures.rar

La description

--General-- 3D model of 30 X 60 meters Ice Hockey Field with walls. The lines, indications and other measurements are correctly scaled and following the European Ice Hockey Regulations. Scoreboard object included. Detailed enough for close-up renders. Native file format: 3ds Max Design 2014 - V-Ray Scene. --Geometry-- The topology contains only polygonal faces. The objects are without smoothing modifier. Total Polygons: 43 263 Total Vertices: 44 718 --Rendering-- The presented images are rendered with V-Ray 3.00.03. V-Ray light scene is included. --Textures-- Field texture pixel dimension: 5252 X 10 000. The textures are included. --Scale-- The model is in real sizes. --File formats-- .max max - V-Ray render scene .3ds file .fbx file .obj file
Sep 17, 2018 date ajoutée
Oct 18, 2021 dernière mise à jour

Avis

Можно узнать размеры всего поля с радиусами ?
Par yegorbutovskyi sur il y a 5 Répondre
Facile à utiliser
Le rapport qualité prix
Gain de temps
The model looks great and I was able to easily incorporate it into my ARcore project. I was also able to replace the original ice surface image Hockey.jpg with my own image. Unfortunately I have not been able to figure out how to get the rest of the model's components (the boards, the transparent plexiglass and the yellow and blue markers) to display their textures correctly. It would be very helpfull if the author provides instructions on where should those jpg files be placed in an Android and iOS projects.
Par vnenov sur il y a 8 Répondre
Facile à utiliser
Le rapport qualité prix
Gain de temps